FYP Aquarium Project Art & Design

For my FYP project, we created a museum-like aquarium for users to explore with the main goal of creating a VR experience that replicates that of walking through a real-life aquarium such as the S.E.A aquarium. As was the team's lead designer, I looked for inspiration from the popular Nintendo game Animal Crossing for some of the exhibit's designs, such as the indoor pond and trapezium-shaped tank.​I was also involved in the coding with C# for the toilet interactions - opening and closing doors, toilet seats and turning on and off sink taps with sounds, movement and particle effects.
Description  

For my FYP project, we created a museum-like aquarium for users to explore with the main goal of creating a VR experience that replicates that of walking through a real-life aquarium such as the S.E.A aquarium. As was the team's lead designer, I looked for inspiration from the popular Nintendo game Animal Crossing for some of the exhibit's designs, such as the indoor pond and trapezium-shaped tank.​I was also involved in the coding with C# for the toilet interactions - opening and closing doors, toilet seats and turning on and off sink taps with sounds, movement and particle effects.

Skills, Technologies or Software
c++ Unity
Teammates